Abzu ost
#ABZU OST FULL#
It’s hard to say because my initial sketches are never full on complete works, but I did huge amounts of them. How much music did you end up making for Abzu, and what percentage of it actually made it into the game? So Matt and I would have long conversations about exactly what he was trying to say with Abzu, and what the metaphors and the narrative should be representing, and I would just simply target that in my writing. Of course, I draw from external ideas, from literature and art and my own life experiences, but I try to make a score very organically tied to the game for which it’s being written.
![abzu ost abzu ost](https://i2.wp.com/paulsemel.com/wp-content/uploads/2016/08/Abzu-MAIN-DROPBOX.jpg)
Perhaps unsurprisingly, it’s the game itself. So what then would you consider to be the biggest inspirations for your Abzu score? And I could totally hear why they drew that comparison, but it actually is 100% coincidence. After someone mentioned that, I went back and listened to it. But, honestly, I haven’t played the original Tomb Raider since it first came out, and hadn’t heard the music since then either. Was that music an influence on what you did in Abzu? The thing that struck me about the music when I played Abzu was how much it reminded me of the music that plays when you go scuba diving in the Tomb Raider games Legend, Anniversary, and Underworld. So he didn’t try to dictate to me what the music should be like, he just asked me for my opinion so I went and wrote some things and sent it to him and he liked it. Matt was extremely open to whatever I was thinking. So when he said he had this new project, it was a no brainer.ĭid he also, at that time, give you a sense of the music they wanted? We had a really great time bonding during the development of Journey, and I was extremely keen to continue working with him. Matt had shown me some preliminary art that he made, which I found quite beautiful. What did he either tell you about Abzu or show you that made you want to work on it? Pretty much the moment he did that he reached out to me about collaborating on their first title, and we more or less got to work on it straight away. How did you get the gig doing the music for Abzu?Ībzu was created by Matt Nava, the art director from thatgamecompany, who had been in charge of the art for both Flower and Journey, and afterwards left to start his own studio called Giant Squid.
![abzu ost abzu ost](https://i.ytimg.com/vi/BM-3oMljoSY/maxresdefault.jpg)
With the score for Abzu now available on CD and digitally, I spoke to its composer, Austin Wintory, about how he came to make the music for this game and what he did to his score to make it work as an album.
![abzu ost abzu ost](https://i.ytimg.com/vi/_BaOqcRUFpw/mqdefault.jpg)
And one element that made it so effective was the music, which really made you feel like you were scuba diving in a serene, fish-filled sea. The third-person, underwater exploration game Abzu ( PlayStation 4, PC) was one of 2016’s more interesting and immersive games.